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HDMI will not charge your laptop but does open the door for a wider range of display options, as it is the primary connection used by TVs and modern PC monitors. For the purposes of this list, we’re leaning towards the convenience of using USB-C for both connecting a monitor and charging, as it reduces cable clutter with little downside for people. What makes a good monitor?Īpart from USB-C, the specs to consider with a new monitor these days are largely the same ones that we’ve all had to consider for quite some time now. A sprawling 32-inch (or larger) monitor may look impressive on your desk, but if the resolution isn’t high enough you may find the picture isn’t as clear as you expected because the pixel density is too low.
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It’s also important to keep in mind that resolution doesn’t just translate to sharpness-a higher resolution gives you more actual workspace to spread out windows and applications.Ī 2560 x 1440 (or 1440p) resolution on a 27-inch display is a good minimum to look for, in general. Keep in mind, however, 1440p falls well short of your MacBook Pro’s Retina display. A 4K (or higher) display will give you sharper text and crisper images. When it comes to movement on the screen, like video, you’ll want to pay attention to the monitor’s refresh rate, which dictates how many times a screen adjusts to reflect movement per second. The KeyShot Library loads textures from this location and saves imported textures to this folder by default.A 60Hz refresh rate has long been the standard for non-gaming monitors, and will still be adequate for general web browsing and work. This folder contains sample scripts that you can use with KeyShot. This folder contains sample scenes that you can only open with KeyShot. At render time, other locations can be specified inside the Render Options window. Renderings will be saved to this folder by default. This folder contains standard primitives that you can import into KeyShot. Once created, the material template is saved to this location. This folder is empty until a material template is created. The KeyShot Library loads materials this location and saves imported materials to this location by default. Once created, the favorite list is saved to this location as a XML file. This folder is empty until a favorite list of resources is created. The KeyShot Library loads environments from this location and saves imported environments to this folder by default. Resources downloaded from the KeyShot Cloud will be saved to this location. The KeyShot Library loads color library files from the this location and saves imported color library files to this folder by default. The KeyShot Library loads backplates from the this location and saves imported backplates to this folder by default. At render time, other locations can be specified in the Render Options window. The KeyShot resources folder contains the following sub-folders: AnimationsĪnimations will be saved to this folder by default.
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On Windows, you will find Preferences in the Main Menu under Edit, Preferences and on Mac in the Main Menu under KeyShot, Preferences. bip file, KeyShot references the KeyShot resources folder location and loads any files that apply to the scene. You can specify the location of the KeyShot resources folder under the Folder Preferences tab.


Resources such as materials, environments, and textures are stored here. Your KeyShot installation contains a folder of preset KeyShot resources (or assets).
